Devlog
Behind-the-scenes updates on what we're building for Pard Engine.
Devlog #13: Material Editor First Look
In this devlog, we’ll walk through the complete material workflow: creating materials from scratch, writing and customizing HLSL shader, leveraging dynamic parameters, and watching our changes apply in real-time.
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Devlog #12: Scene Editor First Look: Workflow, Rendering, and Architecture
In this devlog, we’ll walk through the core editing workflow, explore the Viewport panel, and dive into how 3D graphics are rendered under the hood.
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Devlog #11: Resource Browser
In today's devlog we introduce the Resource Browser that allows centralized asset creation, organization, and import via an easy to use interface
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Devlog #10: Create Item Panel
Today, we introduce the Create Item panel, a new feature in the Scene Editor that enables efficient item creation via drag-and-drop components.
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Devlog #9: Properties & Reflection System
In today’s devlog, we focus on the bottom section of Properties Panel and the C++ Reflection System that enables its dynamic, runtime-driven interface for inspecting and editing object attributes.
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